The Purpose of Play
In order to survive, human beings must breathe, consume food and water, get sleep, and keep warm through wearing clothing or by finding heated shelter. These physiological needs form the base of Abraham Maslow's Hierarchy of Needs (1943), a concept created by Abraham that categorises the types of needs people have and the importance of those needs.
A simplified version of the hierarchy of needs.
When it comes
to games, they would seemingly fit within the Esteem category. Completing
a game, especially a challenging one, rewards a person with a sense of pride
and accomplishment. However, it can be
argued that play also overlaps with other categories in the hierarchy. Playing among family and friends helps
strengthen or maintain bonds, supporting the Belonging section of the hierarchy.
Play can also serve as a means to generate income, fulfilling the need
for financial security in the Safety section of the hierarchy. For
example, the average salary for a footballer playing in the English Premier
League is $3.9 million (Soccer Blade, 2022).
Even modern video game culture offers a way to earn money via play, with examples being those who livestream themselves playing a video game through websites like Twitch, earning money through donations, advertisement revenue, and sponsorship deals. In 2021, The ten highest earning streamers on Twitch all each made millions (Werner Geyser, 2022).
Someone who plays video games professionally may also win money in esports tournaments. The 2021 International Dota 2 Championships, the winning team was rewarded with just over $18 million (Esports Earnings, 2022).
The winners of the Dota 2 Championships 2021
Utopia and the
Threat of Boredom
As technology
and the global quality of life slowly improve, the psychological importance of
games may prove much more important in the future.
In The
Grasshopper by Bernard Suits (1978), the author writes about a hypothetical
utopia where science has advanced far enough to easily fulfil everyone’s basic
needs, freeing the world from suffering and conflict. In this post-scarcity
future, people will turn to games for stimulation; essentially seeking out
conflict in a controlled environment.
Of course, Bernard’s vision of the future is unlikely to materialise within a few decades, though perhaps the next century could be the Age of Play.
References:
Abraham
Harold Maslow. (1943). A theory of human motivation. Psychological
Review. 50 (4): 370–396.
Soccer Blade. (2022) Pro Soccer
Player Salaries (Revealed). Available at: https://soccerblade.com/how-much-soccer-players-paid/ (Accessed: 22/11/2022).
Werner Geyser. (2022) How Much do
Twitch Streamers Make? [+Twitch Media Value Money Calculator]. Available at: https://influencermarketinghub.com/twitch-money-calculator/ (Accessed: 22/11/2022).
Esports Earnings.
(2022) The International 2021. Available at: https://www.esportsearnings.com/tournaments/49174-the-international-2021 (Accessed: 22/11/2022).
Bernard
Suits. 1978. The Grasshopper: Games, Life and Utopia. Broadview Press.
Comments
Post a Comment